Friday, 27 February 2009

Animation

Working on getting a video up of it, but heres a screencap of Gretel's walk animation

Thursday, 26 February 2009

brain storms

Thought I'd post some of my brain storms, just to get the idea of how some of the ideas come about and the details of certain characters, areas etc.









Some of them repeat themselves, suppose it keeps my mind fresh :D

Wednesday, 25 February 2009

some research

guhhh slow on the updates I am.

While I'm sorting through art to upload for now I'm just putting up some links to photostreams of actual asylums and abandoned buildings so I can keep the links stored somewhere for further use. Useful to know the layout of real asylums.

http://www.flickr.com/photos/9909108@N05/

http://flickr.com/photos/howzey/

http://www.28dayslater.co.uk/forums/showthread.php?t=35014

http://flickr.com/photos/chris138/

Thursday, 5 February 2009

Update status

Uhhhhhhhhhhhh

Sorry about the lack of updates lately. Deadline on my dissertation's creeping up on me so I've been working on that.

In the mean time here's what Gretel looks like with the painter background behind her, yeh that background isn't finished yet. I'll try get a video up of it sometime and I did attempt to put a swf file up but I don't think it'll support that.



I'm also in the process of doing the walk directions for Gretel. Here's some of the progress in Flash;



I've also decided to go for a bit of a style change concerning some of the characters. I've decided to exaggerate the proportions of the characters so they look more stylised than before, making the designs consistent throughout as Gretel was already exaggerated compared to the others.

I will upload examples of this soon

:)

Monday, 26 January 2009

Update - Background and stuff

Hey
Sorry I haven't been keeping this as up to date as I should... ANYWAY
Here's some more backgrounds thta I've been doing, compiled in a mini collage (all done in Painter 10):



The far left one looks a little abstract but eventually that will be a forest area where the main antagonist, Baba Yaga resides. Far right is the Kuchisake-Onna's cell in the style of a traditional japanese dwelling and middle is Rapunzel's cell, which I have a larger image of;



Like the others it's unfinished but on the right is the tower where she lives. I wanted the area to come across as dirty and littered with trash because Rapunzel is a homeless girl.

I also imported the background into Flash to see if it looked okay when I published it, and it does! I will post it when I have a screenshot of it.

Friday, 12 December 2008

In game Gretel

Well I've got an in game version of Gretel that I've been playing around with in Flash. Here's the pencil version:



Here's what she looks like in game. I might change it later but I'll use this one for now for coding purposes.



Haven't really put a background in, as you can tell. I put two items in for her to pick up when clicked on. She can move to the items (without animation) but they disappear. They're supposed to reappear inside the inventory box. I had a friend help me with the coding but it still doesn't work yet. Need to play around with it some more methinks. If I can I'll try upload the swf file so you can see for yourself. For now you can just imagine it all going wrong aha.

Rendered backgrounds... sort of

I've been debating with myself and teachers over how I want my backgrounds to be rendered. Here's an example I've done in Flash 8:



It's very clean and I like how clearly everything appears, even if there isn't much to see at this point. You can get very clean lines in Flash and the colours really stand out. However I'll be rendering the characters in Flash aswell so I don't know how clearly they'll stand out if I also render the backgrounds in Flash aswell.

Here's another example done in Painter 10:



I really like the painted style and how much detail I'll be able to include, but if the objects are going to be rendered in Flash then they'll stand out too much. I could make the objects in Painter then import them to Flash, but that means I'll have
to make loads of dud objects so it won't be too easy for the player to spot them. The Flash rendered characters will really stand out if I use this method, which is what I want.

I'm probably going to go down the Painter route as I'll be able to achieve the detail of the backgrounds I want, whereas I would be kinda limited if I did it in Flash.